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3ds max 2016 tutorials pdf
3ds max 2016 tutorials pdf







3ds max 2016 tutorials pdf

Select boolean then pick copy and select the inner hemisphere.

3ds max 2016 tutorials pdf

Step 2: Next boolean the spheres together. Move the inner sphere so it is offset with the outer sphere. 3dsmax will ask you if you want to clone the object, select copy and click ok. Scale the sphere down 10% while holding shift. Make a hemisphere with a radius of 50 and 16 segments. For my example I will use a booleaned sphere. For the renderer to know when and where to stop rendering you must create a backdrop. Step 1: For volume clouds to work you must first define the limits of the scene. This file can be downloaded at the bottom of the page. Volume clouds are processor intensive when rendering. After you are through with this tutorial you will know how to create realistic clouds with volume fog.









3ds max 2016 tutorials pdf